Red Duke Games does not use AI-generated content in our products. All writing is done by humans. All art is commissioned from (handsomely) paid artists. Do we plan to use AI in our products in the future? No. Do we use, or would we use, it anywhere for anything? We have considered using AI in advertising videos created with art we own (animations, etc.). We have considered discontinuing the torture of our artists with Mike's napkin sketches during the concept phase, and using generative AI to convey "something like this", to then be drawn/painted/summoned by a human artist who will put their own talent and vision into the final product in exchange for payment - as usual, just...less painfully. It would (we expect) speed things up and make things easier for the artist, which lets them move to the next thing faster and more efficiently because it eliminates or reduces the need to read our minds. As of this writing (3/26), we have not yet done this. Our philosophy can be summed up in three parts: * Generative AI for creative work can never be used in a final product. Its output is stolen. We'd no more try to pass off such a thing than we'd try to sell you something physically taken from its owner without payment. Theft is theft. * Using generative AI in final products further robs artists of the opportunity to profit from their talents and labor. Through revenues and crowdfunding, we can afford to pay real, talented, human people to do what they do best - so we will. * We recognize that AI is here to stay. It isn't going away; and it is increasingly being integrated into digital tools. Our artists themselves cannot avoid using them (and, to some degree, it has always been part of tools of that sort) - and we'd no more tell them which parts of what softwares they can use in their art than we'd specify what brush they must use to paint. They may not hand in AI generated art and claim it as their own. Artist-generated in-progress sketches have always been part of our process, now they help serve as proof of labor. Could someone fool us? Sure - but we know the folks we hire. We trust them. Lastly, we recognize and actually support fellow creators as they seek to grow and find success. We do not judge game publishers using modern tools to create products that could not - and would not - otherwise exist. We'd rather see your vision's first version, than never see it at all because you never got the chance to grow into an entity capable of supporting human creatives for future iterations. Done with that goal in mind, we can hold our noses and cheer you on. You can't do better next time, if there is no first time. Be transparent, though. People are going to know, anyway. Being above-board about what you are doing and why you are doing it might earn you enough forgiveness from some potential customers to help you figure out if you're onto something with your idea. Trying to conceal it is (rightly) going to earn you nothing you want. You'd be best off leaving it for concept and demonstration materials for a crowdfunding project that gets you the capital to do it right from the start. Note: This FAQ was 100% written by a human.
You can purchase board games at local game stores, online retailers, and major department stores. Websites like Amazon, Target, and specialty board game shops often have a wide selection.
Some great board games for beginners include Ticket to Ride, Catan, and Carcassonne. These games are easy to learn and provide a fun introduction to the world of board gaming.
To care for your board games, keep them in a cool, dry place, avoid exposure to direct sunlight, and store them upright. Regularly check for missing pieces and handle components gently.
A board game expansion is an additional set of components that adds new features, rules, or gameplay options to an existing game. Expansions can enhance replayability and introduce new challenges.
When selecting a board game, consider the age group of the players, the number of players, and the type of gameplay you enjoy. Look for games that match your interests, whether they are strategy, party games, or cooperative experiences.